Civ IV: Colonization Civ IV: Colonization Colonizopedia Screenshots Video Reviews Previews Classic Colonization Game Topics Strategies Downloads Screenshots Video Cheats Reviews

Colonization Terrain Types

 

ARCTIC
BORREAL FOREST
BROADLEAF FOREST
CONIFER FOREST
DESERT
GRASSLAND
HILLS
MARSH
MIXED FOREST
MOUNTAINS
OCEAN
PLAINS
PRAIRIE
RAIN FOREST

SAVANNAH
SCRUB FOREST
SEA LANE
SWAMP
TROPICAL FOREST
TUNDRA
WETLAND FOREST

 

TUNDRA

This rather cold, open land can produce a minimal amount of food, but little other agriculture; however, you often find ore here. Back to menu

 


DESERT

These dry, sparse areas are difficult places to grow food (although it is possible). You can sometimes mine ore here, though. Back to menu



PLAINS

These are areas good for growing a wide variety of foods. You can grow a little cotton here as well. Food grows most abundantly here. Back to menu

 


PRAIRIE

This is relatively flat, open land, ideal for production of cotton; you can also grow food crops here. Cotton grows most abundantly here. Back to menu

 

 

GRASSLAND

Fertile soil in temperate areas, this is perfect for tobacco growing; you can also harvest food here. Tobacco grows most abundantly here. Back to menu

 


SAVANNAH

Rich, moist soil specially suited for growing sugar cane; this land is good for food production, as well. Sugar cane grows most abundantly here. Back to menu

 


MARSH

A wet, briny area, this is where the sea meets the land. You can grow some foods here, and you can find ore in abundance. Back to menu

 


SWAMP

These low wetlands often harbor bog deposits of ore. You can grow a little food and some sugar cane here, as well. Back to menu

 


BORREAL FOREST

This is cold wooded country that is good for fur trapping and woodcutting. Becomes Tundra (good for ore) if cleared. Back to menu

 


SCRUB FOREST

This is dry barren country with scattered vegetation. Some ore may be found in these areas. Becomes Desert (good for ore) if cleared. Back to menu

 


MIXED FOREST

This is temperate wooded country that is good for fur trapping and woodcutting. Becomes Plains (good for food) if cleared. Back to menu

 

 

BROADLEAF FOREST

This is temperate wooded country that is good for fur trapping and woodcutting. Becomes Prairie (good for cotton) if cleared. Back to menu

 

 

CONIFER FOREST

This is temperate, wooded country that is good for fur trapping and woodcutting. Becomes Grassland (good for tobacco) if cleared. Back to menu

 

 

TROPICAL FOREST

This is humid wooded country that is good for woodcutting and trapping fur. Becomes Savannah (good for sugar) if cleared. Back to menu

 


WETLAND FOREST

This is tropical wooded country that is good for woodcutting, trapping fur, and mining ore. Becomes Marsh (good for ore) if cleared. Back to menu

 


RAIN FOREST

This is Tropical jungle country that is good for woodcutting, some sugar, and ore. Becomes Swamp (good for ore) if cleared. Back to menu



ARCTIC

Cold and icy, the arctic is almost incapable of supporting life. Back to menu

 


OCEAN

This is the wide open water of the sea. It is useful for fishing, especially along the coasts, and in fisheries. Back to menu

 


SEA LANE

This is open ocean that leads to standard sea routes from the New World to Europe, and vice-versa. To return to Europe, a ship only has to enter a sea lane then move toward the east or west. Back to menu


MOUNTAINS

These are large areas of mountainous terrain, difficult for travel, but likely sources of ore and silver. Colonies cannot be established in mountain terrain. Silver and ore are abundant in these areas. Back to menu

 

 

HILLS

A gently rolling area that offers easy access to ore; you can also develop some agriculture here. Ore is abundant here. Back to menu