Classic Colonization Game Topics Buildings Cargo Colonists Congress Difficulty Levels Education European Powers Liberty Bells Lost City Rumors Native Tribes Terrain Units Multiplayer Mode Native Tribes Strategies Downloads Screenshots Video Cheats Reviews

Sid Meier's Colonization

Here you will find the different game concepts in Sid Meier's Colonization explained, as well as detailed information about the different units, buildings, founding fathers etc.

Explore topics such as liberty bells production and educating unskilled colonists - the basics of how things work. For specific playing strategies, check out the strategy guides.

Continental Congress

Founding Fathers join your Continental Congress when you produce Liberty Bells. Here is an overview.

European Powers

England, France, The Netherlands and Spain compete in the New World, and they have different advantages.

Liberty Bells

Liberty bells production is a vital part of Sid Meier's Colonization. Liberty Bells, Sons of Liberty, and Rebel Sentiment explained.

Units

Units aid you in the areas of exploration, development, trade and defense of the New World.

Colony Buildings

Assign colonists to your colony buildings to produce new cargo, better buildings, liberty bells and new units. Descriptions here.

Cargo/Goods

Cargo types fuel your economy, supply your troops and make it possible to construct more advanced colony buildings.

Colonists/Professions

They cross an ocean in search of opportunity. Your task is to make the best use of them. Learn about their different skills here.

Terrain Types

Some terrain types are well suited for growing sugar cane, others for growing cotton. Find out more here.